Thank you, I'll update with a newer version.ĮDIT: Updated! I removed the SHA-1 tag that people have been having problems with, added 4 backgrounds (demo + 3 first stages thanks to Mkwong98! for the help)Īlso learned that references to tiles with that condition are absolute coordinates, and that you don't need to reference the backgrounds, you can just "call" them directly in the condition. Mkwong98! thanks!, could you explain why is it that 232,200 & 240,200 work as coordinates? I was under the impression that it used a 8,8 grid for it, so in this case the "11 stage" should be 29,25 and 30,25 (at least that's the info the PPU viewer gives me) I get it to work with something like this: May 13, 2020, 12:20:58 PM - (Auto Merged - Double Posts are not allowed before 7 days.) Like I said, I might revisit this one after the next version of Mesen comes out (and update the other patches too.maybe) This includes per-stage background support (but only for the first 3 stages) That means, a ROM in it's normal form, and hasn't been tampered with so far. Unzip it into a folder where you won't lose it. Download the IPS file of the hack you want to play, and unzip it.
There's also a great patch that adds 4player support/+the addendum wich is the "definitive" edition that I'd very much like to support, (and hopefully bundle with the graphic patch, but not sure if that's allowed made by Ti/Cyneprepou4uk).Īnyway, here is some media, and the download right at the end!ĮDIT: Updated version for people having troubles with the SAH-1, and with the bg.png referencers in the hires file. How to Play a ROM Hack This is very easy 1. I've ran into some issues with the per-stage backgrounds so maybe I can iron em' out with the help of you guys (I'd like to do something like this for all stages ). With this I've retouched the sprites, added animations, backgrounds, etc, but there's still stuff that I'd like to add (like per-stage backgrounds, and once SourMesen releases the next version of Mesen which includes foreground support, hopefully I can add a few ideas) It's a game that I'm very fond of (and I feel it's very underappreciated) it has a 2 player co-op mode, and even a built-in maker/editor mode!. Mainly because sometimes the "translated" titles have bugs due to the translation, and sometimes crash the game.Here's my latest! project (5th one!), this time it's a graphic makeover for Battle City for NES. Yes, the "Translated" folder has Japanese titles, but some of us prefer the original translations of the game. (Yes, I am aware that a lot of titles are translated in Japan as well as USA, but there are also a ton of titles that are not in any other country other than Japan. So, although it does have a very good collection of NES titles, just curious why it does not include Japanese titles. My only concern is that there is no "Japanese" titles, let alone folder. In Mesen, there is a tool called PPU viewer. As bogaabogaa says, I have a tool for organizing the tiles into objects. If you can't find the title, you may need to look under the "World" folder as that includes titles that is world known, such as Hogan's Alley, Excite Bike, Duck Hunt, Mario Bros., Popeye, & Gyromite, to name a few. The hires file generated from Mesen is the most basic form and to use advance features, you need to edit that file. It also includes Pirated, Hacked, Unlicensed, even Translated titles. (PD files in a PD folder, etc.) It's also separated by country as well.
Who ever made this RAR file also did the right thing by putting the files in the places they belong in. After doing a bit looking, it does have a lot of the classical NES titles that a lot of us remember.